Heather
Courage
London, UK · Film · Cinematic · Game Optimisation
Production-focused Character and Creature Modeller specialising in high-resolution sculpting, clean subdivision-ready geometry, and accurate model production from photographic reference, illustration, and concept design. Comfortable across the full character pipeline — initial sculpt through retopology, UV layout, look development, and pipeline delivery.
Credited as Sculptor and Look Development Artist on The Legacy of Adam (2022–2024). Recognised as an Official Maxon ZBrush Live Streamer since 2025, demonstrating professional sculpting workflows and anatomy-driven stylised character development to an international audience.

Maxon Official
ZBrush Live Streamer
Industry Credit
The Legacy of Adam
Community
Women in Games Ambassador
The Rookies
A-Rank Recognition
Selected Experience
Masterclass Instructor
2026 — PresentSolent University
Delivering specialist ZBrush masterclasses covering anatomy, character sculpting, and production-ready modelling workflows for undergraduate students.
Founder & Lead Character Artist
2025 — PresentFirestorm Studio
Boutique production support delivering full character pipeline assets — high-poly sculpt through retopology, UV mapping, texturing and engine export — to indie developers on structured milestone schedules.
Lead Character Artist & Creative Consultant
2024 — PresentSkaverna — Cinematic Fantasy IP
Leading character modelling and world-building asset production for a cinematic fantasy property; consulting on art direction, pipeline structure, and scalable workflows for both real-time and cinematic rendering.
Lead Character Artist
2025Project Titan — One Mind Media
Art direction and end-to-end character production on a cinematic animation piece developed as investor funding material for a full-length independent film. Established visual consistency across the production and led look development for the character roster.
Sculptor & Look Development Artist
2022 — 2024The Legacy of Adam — Cinematic Production
Two-year contribution to a semi-stylised cinematic production. Produced high-resolution character sculpts from photographic and concept reference, and contributed to look development across the character roster.
Character Artist
2023 — 2024Traversed Realms — Indie Game Production
Stylised character sculpts and models through a complete high-to-low poly pipeline — retopology, UV mapping, and PBR texture authoring in Substance Painter — optimised for real-time performance.
Technical Assistant & Tutor
2023CG Spectrum — Advanced 3D Programme
Invited to provide structured feedback on character modelling, sculpting, and topology to advanced students, supporting portfolio development aligned with industry production standards.
Recognition & Community
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Official Maxon ZBrush Live Streamer
Selected by Maxon (2025) to demonstrate professional ZBrush sculpting workflows to an international audience.
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London Games Festival — Speaker
Invited to speak to new and upcoming talent on the journey of an independent character artist and how to navigate the industry.
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Women in Games Ambassador
Active advocate for inclusion and diversity across the games and visual effects industries.
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The Rookies — Excellence / A-Rank
Peer- and industry-recognised achievement in 3D character art at a globally competitive level.
Core Skills
High-Resolution Character Sculpting · Creature Modelling · Subdivision-Ready Topology · Retopology · UV Mapping & Optimisation · Look Development · PBR Texturing & Material Authoring · Reference-Based Modelling · Cinematic & VFX Pipeline Delivery · Cross-Department Collaboration · Iterative Development from Art Direction · Asset Pipeline Planning & Workflow Consultancy
The Toolkit
The instruments of digital craftsmanship.
Primary Tools
Engine Experience
Unreal Engine 5 · Unity
Production Tools
Confluence · GitHub · Slack · Jira
Working Awareness
3D Coat · Marvelous Designer · Photoshop
Education & Training
Advanced ZBrush
Maxon ZBrush
Specialist mentoring and training on advanced ZBrush usage and functionality, delivered by the ZBrush team as part of the approved Live Streamer programme.
Personal Mentorship
Anna Begowska
One-to-one creative mentorship focused on stylised character development and personal portfolio direction.
Advanced 3D Character Art
CG Spectrum
Specialist programme covering high-poly sculpting, retopology, UV layout, and production pipeline. Completed with distinction, leading to invitation as Technical Assistant.