All Works

Exploring organic movement within rigid digital constraints.
Marionette
Personal Project

Detailed character study focusing on expressive lighting and materials.
Witch
Personal Project

A dark fantasy character concept.
Dungeon Master
Personal Project

An exploration of sub-surface scattering and procedurally generated anatomy for digital humans.
Demoness
Personal Project

A creature design based on folklore.
Tokolosh
Personal Project

High-fidelity asset created for cinematic sequences using UDIM workflow and complex material layering.
Cat Boss
Personal Project

Character collection for a narrative project.
Legacy of Adam
Personal Project

A study in brutalist architecture and scale, utilizing procedural displacement and custom photogrammetry.
Temple
Personal Project

A detailed character study of a fallen warrior, focusing on anatomical realism and dramatic lighting.
Warrior
Personal Project