Demoness
Characters / 2024

DEMONESS

Client

Personal Project

The
Craft

Original concept by Wu Shenyou.

Complexity

25k Quads

Texture Sets

6 x 2k

Workflow

PBR / Game

Software

ZBrushMayaSubstance PainterRizom UVMarmoset Toolbag
Process

Pipeline Breakdown

Phase I

Digital Sculpting

Shape and silhouette.

Phase II

Topology & UVs

Clean topology refined for deformation and UV efficiency.

Phase III

PBR Texturing

Look development through procedural and hand-authored passes.

Phase IV

Render View

Final lighting and composition.

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