
Characters / 2026
MARIONETTE
Client
Personal Project
The
Craft
Concept by Katherine Bartlett.
Complexity
41k Poly
Texture Sets
4 x 2k
Workflow
PBR / Game
Software
ZBrushMayaSubstance PainterRizom UVMarmoset Toolbag 5
Process
Pipeline Breakdown
Phase I
Digital Sculpting
Building the form from block-out through to fine anatomical and surface detail.
Phase II
Retopology & UVs
Game model optimisation suitable for animation.
Phase III
PBR Texturing
Full PBR pipeline with hand-painted elements.
Phase IV
Render View
Rendered in Marmoset Toolbag.
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