Marionette
Characters / 2026

MARIONETTE

Client

Personal Project

The
Craft

Concept by Katherine Bartlett.

Complexity

41k Poly

Texture Sets

4 x 2k

Workflow

PBR / Game

Software

ZBrushMayaSubstance PainterRizom UVMarmoset Toolbag 5
Process

Pipeline Breakdown

Phase I

Digital Sculpting

Building the form from block-out through to fine anatomical and surface detail.

Phase II

Retopology & UVs

Game model optimisation suitable for animation.

Phase III

PBR Texturing

Full PBR pipeline with hand-painted elements.

Phase IV

Render View

Rendered in Marmoset Toolbag.

Return

BACK TO PORTFOLIO