
TEMPLE
Client
Personal Project
The
Craft
An exploration of silent lethality. The vision was to create a silhouette that feels both monolithic and agile, drawing inspiration from predatory anatomy and brutalist architecture.



Complexity
142K TRIS
Texture Sets
5x 4K PBR
Workflow
UDIM / ACES
Software
Technical Breakdown
Digital Sculpting
High-fidelity sculpting performed in ZBrush. Emphasis on anatomical accuracy beneath the hard-surface components to ensure realistic deformation during animation.


Topology & UVs
Retopology focused on edge-flow for cinematic rigging. The mesh is optimized for sub-division surfaces while maintaining a manageable base-poly count.
PBR Texturing
Material definition via Substance Painter. We utilized a layered shader approach: a base obsidian ceramic, topped with a metallic gold leaf, finished with a procedural dust and wear layer.

