Temple
Environments / 2024

TEMPLE

Client

Personal Project

The
Craft

An exploration of silent lethality. The vision was to create a silhouette that feels both monolithic and agile, drawing inspiration from predatory anatomy and brutalist architecture.

Detail render
Vertical render
Vertical render

Complexity

142K TRIS

Texture Sets

5x 4K PBR

Workflow

UDIM / ACES

Software

ZBrushMayaSubstance

Technical Breakdown

Phase 01

Digital Sculpting

High-fidelity sculpting performed in ZBrush. Emphasis on anatomical accuracy beneath the hard-surface components to ensure realistic deformation during animation.

Clay render
Wireframe
Phase 02

Topology & UVs

Retopology focused on edge-flow for cinematic rigging. The mesh is optimized for sub-division surfaces while maintaining a manageable base-poly count.

Phase 03

PBR Texturing

Material definition via Substance Painter. We utilized a layered shader approach: a base obsidian ceramic, topped with a metallic gold leaf, finished with a procedural dust and wear layer.

Material Sphere
Macro texture
Next project preview
Return

BACK TO PORTFOLIO