
Characters / 2025
WITCH OF THE MOON
Client
Personal Project
The
Craft
A detailed character study focused on expressive lighting and layered materials.
Complexity
50k Poly
Texture Sets
5 x 4k
Workflow
PBR / Game
Software
ZBrushMayaSubstance PainterRizom UVMarmoset Toolbag
Process
Pipeline Breakdown
Phase I
Digital Sculpting
From block-out to detail.
Phase II
Retopology & UVs
Game model optimisation with focus on baked-in details.
Phase III
PBR Texturing
Material definition through Substance Painter.
Phase IV
Render View
Rendered in Marmoset Toolbag.
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