Witch of the Moon
Characters / 2025

WITCH OF THE MOON

Client

Personal Project

The
Craft

A detailed character study focused on expressive lighting and layered materials.

Complexity

50k Poly

Texture Sets

5 x 4k

Workflow

PBR / Game

Software

ZBrushMayaSubstance PainterRizom UVMarmoset Toolbag
Process

Pipeline Breakdown

Phase I

Digital Sculpting

From block-out to detail.

Phase II

Retopology & UVs

Game model optimisation with focus on baked-in details.

Phase III

PBR Texturing

Material definition through Substance Painter.

Phase IV

Render View

Rendered in Marmoset Toolbag.

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